Andrea Bonsignore
Business Owner | Senior Developer | DevOps | Tech Entusiast | Problem Solver
Summary
Senior Software Developer and Technical Educator with 14+ years of professional experience across backend development, game engineering, cloud infrastructure, and technical training. Built and shipped production systems ranging from .NET microservices and Shopify integrations to serious game simulations for European institutional clients including EASA and EU-funded research projects. Complementing the development work, 7+ years of teaching at professional academies (Boolean, SAE Institute, ProfessionAI) covering .NET, Python, Unreal Engine, and cloud AI deployment. Comfortable operating across the full stack, from database optimization to frontend architecture, with a hands-on approach to DevOps and CI/CD.
Skills
Tech Skills
C#, .NET 6-11, ASP.NET MVC, ASP.NET Web API, C++, Typescript, Javascript, Python, PHP, SQL, Microsoft SQL Server, SQL Lite, Entity Framework, LINQ, Flask, FastAPI, React, React Router Framework, SvelteKit, Razor, REST API, GraphQL, SOAP, Docker, CI/CD, Linux/UNIX, AWS, Azure, Google Cloud, Git, Perforce, Unreal Engine, Unity, Godot Engine, Blueprint, Stripe API, Shopify, Wordpress, Magento, Appwrite, VR Development, Oculus, Twinmotion, OOP, MVC, Microservices, DI, BigQuery, HTML, CSS, Jquery
Soft Skills
Technical Insutrction & Mentoring, Team Leadership, B2B International Relations (EN), Code Review, Project Lifecycle Management
Education
Harvard EdX
C50xg Professional Certification
Informatics
2023
I.I.S Federico Caffè
High School Diploma • 83/100
Economics and Informatics
2006 – 2012
Certifications
Anthropic
Claude Code In Action
Gen 2026
Anthropic
Epic Games
Epic games
C++ Proficency Test
Jun 2024
TestDome
C# Proficiency Test
Jun 2024
TestDome
Languages
Italian
Main Language
English
B2-C1
Developer Experiences
Kzuber Sport Trading
Italy (Remote)
Co-Founder & Technical Lead
Jan 2021 – Present
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Designed and implemented a microservices-based backend architecture using .NET 8 and TypeScript cloud functions, enabling independent scaling of services and faster feature deployment without system downtime
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Developed a high-performance ASP.NET MVC calculation engine (MathEngine) with Dependency Injection and service-oriented architecture, significantly reducing statistical computation time and delivering real-time analysis capabilities to end users
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Architected the complete database schema on SQL backend and wrote optimized queries for data retrieval, dramatically improving performance for processing thousands of match statistics records
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Built a unified API bridge layer to integrate multiple external sports data providers (FootballAPI), enabling seamless provider switching and substantially reducing future integration effort
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Established production infrastructure across two Linux servers using Docker containers and CI/CD pipelines, achieving zero-downtime deployments and fully automating the release process
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Integrated Stripe payment API for subscription management, automating payment workflows and enabling recurring revenue streams with minimal manual intervention
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Led and mentored a mid-level developer throughout the project lifecycle, conducting code reviews and establishing best practices that improved code quality and accelerated feature delivery
Experience
FORTISSIMO.EDUCATION
Merano - Italy (Remote)
Full-Stack Developer & Integration Specialist
Oct 2024 – Apr 2025
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Developed a custom Shopify middleware in .NET using ShopifySharp, integrating the Italian "Carta del Docente" government payment system and unlocking a new revenue channel for teachers purchasing through government-funded vouchers on a NextGenerationEU-funded platform
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Architected the backend payment tracking system with SQLite database, managing transaction states and ensuring data consistency that eliminated payment discrepancies across workflows
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Integrated Shopify APIs (GraphQL + REST) and implemented SOAP-based government service integration, automating discount application and voucher validation that streamlined the entire checkout process for end users
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Built the frontend dashboard using Remix and React with Shopify Polaris, giving merchants full visibility and control over payment configuration and transaction monitoring
FABERLUDUM / DEEPBLUE
Rome - Italy (Remote)
Game Developer & Backend Architect
Mar 2022 – Dec 2023
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Developed three serious game simulations using Godot Engine (C#/GDScript) for European institutional clients, delivering fully functional training tools for aviation safety (EASA), maritime safety management (SAFEMODE), and renewable energy community planning (EU-funded RENAISSANCE H2020)
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Engineered realistic flight physics, decision-based gameplay systems, and multi-role management mechanics, providing instructors and researchers with accurate scenario-based training across WebAssembly, mobile, and web deployments
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Architected complete backend infrastructure using Appwrite with optimized SQL schemas and .NET cloud functions, enabling real-time gameplay telemetry capture and automated trainee performance monitoring that reduced manual analysis effort
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Designed end-to-end data pipelines connecting game clients to SvelteKit dashboards, giving stakeholders immediate access to actionable performance insights for data-driven decision-making
LINEA AZZURRA TRADING SRL
Rome - Italy (On-Site)
Jan 2019 – Aug 2021
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Built and managed the complete IT infrastructure for the Rome headquarters — UNIX servers, proxy/firewall, VoIP, network architecture, self-hosted cloud storage, and mail server — improving operational reliability and eliminating dependency on third-party services
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Managed B2B international communications in English with suppliers across China, Switzerland, Hungary, and Sweden, securing and maintaining commercial relationships for enterprise clients including Unilever (Algida) and Sammontana
INTERSTORE (SCHWEITZER)
Zurich - Swiss (Remote)
VR/3D Application Developer
Nov 2019 – Aug 2020
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Developed an architectural visualization toolkit in Unreal Engine 4 (C++/Blueprint) with desktop and standalone VR modes, enabling enterprise clients to explore and evaluate complex 3D structures imported from Cinema 4D/CAD without requiring specialized software knowledge
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Built real-time environment interaction systems (material swapping, color changes, structural modifications) and engineered a Python-based mesh optimization pipeline, achieving stable 100 FPS on standalone Oculus VR for a fully untethered experience
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Delivered three complete architectural simulations for European enterprise clients in the grocery/warehouse sector and created a Twinmotion pipeline for million-polygon environments, cutting scene composition time for large-scale projects
INVADERGAMES
Rome - Italy (On Site)
CEO, LEAD DEVELOPER
Sep 2012 – May 2016
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Founded InvaderGames and led development of "Resident Evil 2 Reborn," a fan remake that achieved 2M+ views and official recognition from Capcom, demonstrating ability to deliver high-visibility projects with significant international reach
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Led and coordinated a multidisciplinary team of 10+ members (programmers, 3D artists, animators, sound designers), managing task delegation, milestone planning, and cross-department collaboration that kept the project on track through a multi-year development cycle
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Developed complete gameplay systems, character controllers, asset pipelines, and animation systems in Unity (C#) and Unreal Engine 4 (C++/Blueprint), architecting the codebase as a reusable framework that was successfully repurposed for a subsequent title ("Project A")
Freelance & Early Dev Experiences
2012 – 2018
Developer
Developed multiple web platforms and e-commerce solutions as freelancer and intern, including a Magento e-commerce with custom PHP modules for Mediacom Srl (Dietorella.com), a WordPress content platform with two custom plugins and a fully custom theme (LasentenzaServita.com), and PrestaShop/Symfony e-commerce projects at a Rome-based web agency (GaYA Srl), delivering end-to-end web solutions from development to production deployment
Teaching Experiences
PROFESSIONAI
Milan - Italy (Remote)
Instructor - Cloud AI, ML & Python Development
Spet 2024 - Present
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Designed and delivered courses on Python web development (Flask, RESTful APIs), advanced programming (decorators, concurrency, multithreading), and production deployment (Docker, AWS, Vercel, CI/CD), equipping professional developers with end-to-end skills from backend coding to production release
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Taught ML/AI model deployment using Azure Machine Learning and Google Vertex AI, enabling students to integrate AI capabilities into custom Python applications for real-world use cases
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Evaluated student projects across Python OOP, C++, and cloud deployment, providing targeted technical feedback that improved code quality and production readiness
SAE INSTITUTE (Milan)
Milan - Italy (Remote)
Instructor - Game Programming
Mar 2024 – Present
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Delivered "Programming Foundations II" for SAE Institute's Game Production program, covering UE5 workflows, Blueprint scripting, C++ programming, and advanced patterns (Data-Driven Design, Interfaces, Composition), preparing students for professional game development roles
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Assessed student projects with structured feedback on code architecture and gameplay implementation, helping students bridge the gap between academic exercises and industry-standard practices
CODING GIANTS
Milan - Italy (Remote)
Instructor - Youth Programming
Mar 2024 – Present
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Teach visual coding platforms and advanced programming (Python, Lua, C#, Unity) to students aged 7-19 through project-based curricula, building computational thinking and engineering mindset applicable beyond coding
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Mentor students through hands-on projects adapted to each age group, fostering self-directed problem-solving skills and confidence that transfer to academic and real-world challenges
BOOLEAN ACADEMY
Milan - Italy (Remote)
Techinical Tutor - .NET Development
Apr 2024 – Mar 2025
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Mentored cohorts of professional developers transitioning to .NET through exercise sessions and live coding reviews, accelerating their path from foundational C#/OOP to production-ready ASP.NET MVC and Web API skills
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Delivered hands-on training on Microsoft SQL Server, T-SQL, and Entity Framework, giving students practical query optimization and data access skills directly applicable to enterprise .NET projects
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Conducted code reviews and evaluated projects across API implementation, database integration, unit testing, and architectural design, raising overall code quality and adherence to .NET standards
ETIC SRL
Bologna - Italy (Remote)
Associate Instructor - Digital Technologies & AI
Nov 2024 – May 2025
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Designed and delivered accredited training courses on IT fundamentals, AI, and digital tools at higher education institutes funded by Italy's PNRR, equipping students with practical digital competencies aligned with current industry demands
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Created curriculum covering AI applications, Google Workspace for Education, Microsoft Edu, and Canva, enabling students and educators to leverage digital tools for professional content creation and institutional workflows
Projects
FaberLudum
2016 – Present
Educational Brand & Content Platform (2016 - Present) Founded and run FaberLudum, a personal educational brand delivering free game development and programming courses, building a community of learners and establishing a recognized presence in the Italian game dev education space
Ranked among Udemy's best courses in UE/Game Programming, with 1,100+ enrolled students learning the complete game development pipeline
Resident Evil 2 Reborn
2012 – 2015
Fan remake achieving 2M+ video views and official recognition from Capcom, demonstrating ability to deliver polished, high-visibility projects with international community impact