
Phish Chiang
3D Tech Artist
Summary
Phish Chiang (蔣北魚) is an award-winning senior 3D artist, technical lead, and generalist. His decade-plus career is defined by a synergy between two core disciplines: high-fidelity 3d artistry and computer graphics programming.
Experience
Wave
Los Angeles, Remote
Freelance Artist
Jul 2020 – Dec 2025
Oversee to ensure timely delivery of all phases of creative work on 3D models from conception through production; collaborate with leadership as needed to prioritize work.
Work with the engineering team to generate performance-efficient art solutions for visual problems.
Work with the engineering team to generate performance-efficient art solutions for visual problems.
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Wave Beta VR App
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Wave x Teflon Sega - Dimensions
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Justin Bieber - An Interactive Virtual Experience
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Wave x Beatport BEYOND series
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Dillon Francis - Total Fiasco
Kloudius
Kuala Lumpur, Remote
Lead 3D Artist
Jan 2020 – Dec 2025
Mentoring and guiding the art team covering the tasks of Modelling, Texturing and rigging, in the production of highly accurate. Partner with directors and engineers to meet visual and technical standards.
Antarctica Studio
Shanghai, China
Lead 3D Artist
Dec 2018 – Dec 2019
Managing and leading the interactive art team. Developing iOS app and building the pipelines for the projects.
WITHIN (VR/AR)
Los Angeles
3D Generalist
Nov 2016 – Aug 2018
Responsible for creating various types of assets from modeling, texturing, baking, rigging, animation, effects...etc on VR / AR projects.
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OKGO "Lambchild Superstar: Making Music in the Menagerie of the Holy Cow" (2018) (3D Generalist)
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The Chemical Brothers & St. Vincent "Under Neon Lights" (2017) (3D Generalist)
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Life of Us (2016) (3D Generalist)
Hi-Organic
New Taipei City
Compositor / VFX Artist
Jul 2011 – Jan 2013
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Film "Saving Mother Robot / VFX" (2013) (Compositor)
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Music Video "The Jade Spirit" (2012) (Compositor)
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Music Video "Be Love" (2012) (VFX Artist)
Projects
WebGPU Shader Study
May 2025 – Present
A technical deep-dive into next-generation browser graphics, documented as a series of experiments focusing on high-performance rendering pipelines and custom shader implementation. It showcases an ongoing commitment to mastering emerging web standards and low-level graphics programming.
WebGPU — Interstellar Tesseract Portal
Nov 2025
Exhausted Squat NSFW
Jan 2020
IOT Meow Laser Pointer
Nov 2019
COVID Body Temperature LINE Bot
Jul 2020
Skills
3D Model / Texture
Maya / Zbrush
Motion Graphics / VFX
After Effects
Unity / UE VFX
Node Based Shader
Rigging / Animation
JavaScript / TypeScript
WebGPU / WGSL / ThreeJS / GLSL
Languages
Chinese
English
Education
Gnomon School of Visual Effects
Digital Production for Entertainment
3D Generalist Track
2014 – 2016
Yuan-Ze University
Bachelor’s Degree
Digital Communication and Media/Multimedia
2006 – 2010